May 27, 2007, 01:06 AM // 01:06
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#1
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Jungle Guide
Join Date: May 2007
Location: WA
Guild: DH
Profession: Rt/
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Trying something new
Hey everyone,
I've been playing the game for about a month now, my first and main character being a Mesmer/Necromancer. I've had a lot of fun with it, but now that I'm at the Ring of Fire, I feel pretty useless when in a party. My hexes don't seem to do very much anymore (except SS).
I was thinking of going Mesmer/Elementalist to add more damage dealing to the team. Would this be a good idea?
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May 27, 2007, 06:20 AM // 06:20
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#2
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Academy Page
Join Date: Apr 2007
Guild: The Rational Delinquents[RD]
Profession: Me/
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You are a mesmer, play as one. If you want to deal damage use mesmer damage skills, armour ignoring damage can be very useful in end game, otherwise play shutdown, it will give your monks a much easyer job.
Last edited by Naylyn; May 27, 2007 at 06:29 AM // 06:29..
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May 27, 2007, 07:49 AM // 07:49
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#3
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Forge Runner
Join Date: Sep 2006
Location: Apartment#306
Guild: Rhedd Asylum
Profession: Me/
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Naylyn is right.
My main is a mesmer and for the first month playing guildwars I was an Me/Mo who was being played like a monk with mesmer skills. lmao
You need to play your mesmer as a mesmer to start having real fun. mwa ha ha
I'm wondering if Sante_Kelm would enjoy a N/Me more?
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May 27, 2007, 07:57 AM // 07:57
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#4
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Jungle Guide
Join Date: Jan 2007
Guild: Lotus Branca[Lbr]
Profession: Mo/Me
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Yes, going as a Me/E in PvE is a very good idea. Go into fire, 16 fast casting, 12 Fire, and nuker build. People will love you,
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May 27, 2007, 08:26 AM // 08:26
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#5
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Forge Runner
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
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Repeat again:
You're a mesmer, so play as one.
And add:
You're not an Elementalist or Necromancer with pretty dress.
Last edited by lightblade; May 27, 2007 at 08:30 AM // 08:30..
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May 27, 2007, 01:08 PM // 13:08
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#6
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Academy Page
Join Date: Oct 2006
Location: The Netherlands
Profession: P/W
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Quote:
Originally Posted by ArKaiN
Yes, going as a Me/E in PvE is a very good idea. Go into fire, 16 fast casting, 12 Fire, and nuker build. People will love you,
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With no Inspiration for the needed energie management or Energie Storage for a larger 'mana'-pool?
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May 28, 2007, 11:00 AM // 11:00
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#8
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Jungle Guide
Join Date: May 2007
Location: WA
Guild: DH
Profession: Rt/
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I get the hint...I'll keep working on my Mesmer build, especially in the Ring of Fire area. Any suggestions?
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May 28, 2007, 01:14 PM // 13:14
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#9
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Krytan Explorer
Join Date: Jul 2006
Guild: StP
Profession: Me/
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Power Block > Mursaat
and Empathy is good everywhere in pve
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May 28, 2007, 05:41 PM // 17:41
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#10
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Jungle Guide
Join Date: Jan 2007
Guild: Lotus Branca[Lbr]
Profession: Mo/Me
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Power block, Backfire, Empathy in dom
Ineptitude, degen and clumsiness in Illusion(accumulated pain and illusion of pain are better than most people think also)
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May 29, 2007, 02:37 AM // 02:37
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#11
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Ascalonian Squire
Join Date: Dec 2006
Location: North Carolina
Guild: Charter Vanguard [CV]
Profession: Me/E
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I personally prefer using FC version of most Elementalist Nuker builds. Either powered by Mantra of Recovery or not, I can't stand the long cast times of most Elementalist spells.
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May 29, 2007, 01:26 PM // 13:26
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#12
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Furnace Stoker
Join Date: Jun 2006
Location: Minnesota
Guild: Black Widows of Death
Profession: W/Mo
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You could go as a Mesmer/Elementalist as suggested above, but in the Ring of Fire critters have resistance to fire. Still [skill]meteor shower[/skill] is nice for the disruption and knock down.
My flamer build is [skill]searing flames[/skill] [skill]glowing gaze[/skill] [skill]liquid flame[/skill] [skill]meteor shower[/skill] [skill]glyph of lesser energy[/skill] [skill]energy tap[/skill] [skill]ether feast[/skill] [skill]Resurrection Signet[/skill]
Must have Nightfall for above build
Honestly going domination should be the answer in the ring of fire missions. Not many huge groups so you should be pretty effective. If with humans you should be able to pick your target and hex away. If with henchmen you need to call targets a bit.
Mesmer/Elementalist
[skill]energy surge[/skill] [skill]arcane echo[/skill][skill]empathy[/skill] [skill]Backfire[/skill] [skill]mistrust[/skill] (This skill is optional and can also be replaced by any other skill of your choice) [skill]glyph of lesser energy[/skill] [skill]ether feast[/skill] [skill]Resurrection Signet[/skill]
Good luck
Last edited by Painbringer; May 29, 2007 at 01:31 PM // 13:31..
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May 29, 2007, 02:05 PM // 14:05
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#13
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Forge Runner
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
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If you only have Prophecies, then try using:
[skill]backfire[/skill][skill]shame[/skill][skill]cry of frustration[/skill][skill]wastrel's worry[/skill][skill]energy surge[/skill][skill]power spike[/skill][skill]ether feast[/skill][skill]resurrection signet[/skill]
You can sub shame for guilt if you wish.
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Jun 06, 2007, 03:31 AM // 03:31
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#14
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Pre-Searing Cadet
Join Date: Jun 2007
Profession: Me/Mo
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In the last mission Signet of Midnight and Epidemic (or plague Sending since you have that Necro secondary) will breeze you though it.
I think a build like this would do you in most situations:
Empathy
Backfire
Powerspike
Mantra of Recovery/Energy Surge
Guilt
Energy Burn
Cry of Frustration
Res Signet
In PvE I find I don't have too many problems with energy as most battles don't last very long and I keep my distance from foes allowing my energy a little bit of a recharge.
Last edited by Adwin; Jun 06, 2007 at 03:38 AM // 03:38..
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Jun 06, 2007, 08:22 AM // 08:22
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#15
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Quote:
Originally Posted by Sante_Kelm
I get the hint...I'll keep working on my Mesmer build, especially in the Ring of Fire area. Any suggestions?
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When I'm on the Fire Islands I always take a mesmer. Why? One reason - [wiki]Diversion[/wiki] and Interrupts.
There are some awkward monk bosses on the Fire Islands, particularlt the Mursaat ones, Diversion is Godly here since their only heal is Orison of Healing...if you can stop that skill for 50-odd seconds it's GG Mr. Monk.
I came across this build the other day which seemed really nice, might need some tweaking but I'm reasonably happy with it:
[skill]Energy Tap[/skill][skill]Power Drain[/skill][skill]Guilt[/skill][skill]Energy Burn[/skill][skill]Empathy[/skill][skill]Mistrust[/skill][skill]Diversion[/skill][skill]Power Block[/skill]
(attributes 12+4 Domination, 10+1 Fast Casting, rest+1 Inspiration I think)
I KNOW there's no res...so shoot me, you could probably take a res instead of Mistrust... I tried this build yesterday in the Gate of Pain and seemed to work like a charm. It may not be the greatest build ever, but maybe a base to start working from.
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Jun 06, 2007, 11:03 AM // 11:03
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#16
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Krytan Explorer
Join Date: Oct 2005
Location: Brighton, England
Guild: Ice Cold Elements [ICE]
Profession: Mo/
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unless something's changed... Wastrels worry is pretty lethal against prophecies bosses ^^
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Jun 11, 2007, 02:49 AM // 02:49
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#17
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Wilds Pathfinder
Join Date: Oct 2006
Location: Aussieland
Guild: Prime Players Of [OSHA] ~ [dth] alliance. <3
Profession: Me/E
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In PvP and PvE, vs any caster you come across this is the winner~
[skill]Power Block[/skill] + [skill]Wastrel's Demise[/skill] + [skill]Wastrel's Worry[/skill]
Domination wreaks havoc in PvE, simply because nearly all of the domination line is massively damaging (however conditional it may be). It's the recharge times that put you back.
I also like to use [skill]Mantra of Recovery[/skill] with [skill]Guilt[/skill][skill]Mistrust[/skill][skill]Shame[/skill], long recharge times are reduced by a hefty amount, just take something like [skill]Energy Burn[/skill] and even this nastly little underestimated fella [skill]Overload[/skill] to fill in the gap in between recharges.
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